All Classes
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All Classes Interface Summary Class Summary Enum Summary Class Description Graph A 2D or 3D scene-graph providing a (default)Graph.eye()
node, input and timing handling to a raster or ray-tracing renderer.Graph.Type Enumerates the graph types.Graph.Visibility Enumerates the different visibility states an object may have respect to the bounding volume.Matrix 4x4 matrix affine matrix implementation.MatrixHandler The matrix handler specifies (and implements) various matrix operations needed by theGraph
to properly perform its geometry transformations.Node A node encapsulates a 2D or 3D coordinate system, represented by aNode.position()
, anNode.orientation()
andNode.magnitude()
defined respect to aNode.reference()
node.Node.BullsEyeShape Quaternion A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates.Scene A 2D or 3D interactive, on-screen or off-screen, Processing mouse-drivenGraph
.Scene.Callback Vector A class to describe a two or three dimensional vector.